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"Mission Taliban" is a a computer game that
I started to program in October of 2001 as a response and reflection to
the WTC tragedy. To develop this work I analyzed the source code of several
3D games, including Quake and Doom, but employed Wolfenstein, the first
3D computer game ever released, as a reference to build the structural
design.
Using Virtual Reality equipment, Mission Taliban
can also be performed, allowing the viewers to see the artist interacting
with both physical and virtual space.
The main goal of
Mission Taliban is to fight all the terrorists, find and destroy their
massive-destruction weapons, accumulate “hope” coins, and finally,
capture and exterminate
Osama Bin Laden. During the game, players will see poetry placed on the
walls of the Taliban Base, as if it would be digital graffiti, which reflects
the collective feeling that people around the world has been experiencing
since the 9/11 attack. It is important to recall that when someone stops
to read these poems, the user runs the risk of being killed. However, Mission
Taliban is a safe and cathartic way to deal with the time we are living;
after all, it is just a game.
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