Mission Taliban (performance), 2002

Computer Installation, Custom Software
Dimensions Variable

"Mission Taliban" is a a computer game that I started to program in October of 2001 as a response and reflection to the WTC tragedy. To develop this work I analyzed the source code of several 3D games, including Quake and Doom, but employed Wolfenstein, the first 3D computer game ever released, as a reference to build the structural design.

Using Virtual Reality equipment, Mission Taliban can also be performed, allowing the viewers to see the artist interacting with both physical and virtual space. 

      The main goal of Mission Taliban is to fight all the terrorists, find and destroy their massive-destruction weapons, accumulate “hope” coins, and finally,
      capture and exterminate Osama Bin Laden. During the game, players will see poetry placed on the walls of the Taliban Base, as if it would be digital graffiti, which reflects the collective feeling that people around the world has been experiencing since the 9/11 attack. It is important to recall that when someone stops to read these poems, the user runs the risk of being killed. However, Mission Taliban is a safe and cathartic way to deal with the time we are living; after all, it is just a game.